


You can pick one from the list, and add up to 5 per frame. They didn't show the red (offensive) or yellow (utility) options are, but this: Elective vertical power is a bad thing that should be avoided. The players that use this will see significant increases in power and capability compared to those that don't, and the strategies that can most benefit from these increases will skyrocket in usage even further than less effective strategies. I can't see why it'll turn out any differently than Galvanized mods. But I am curious to hear the thoughts of my fellow Tenno on the issue, or non-issue, depending on your thoughts on the matter. I understand that given the narrative that's been tied to the Shards there's not really a way to make these pre-New War content, so that ship has likely sailed. I actually think it would be beneficial for players who are struggling in the game to have a bit more of an edge until they've played enough that they've come to better understand all the systems the game throws at them. To be clear, I don't have anything against the system itself I suppose I just wish it was something that was more accessible to players earlier on in their Warframe journey. My concern is that having these Shards be late-game rewards (post New-War) that aren't simply new tools in existing categories (as get released every update) but a whole new buffing system, that this will exacerbate the disparity between the strong and the weak. So the strong get stronger, and the weak generally remain weak. DE seems to be aware of this, and has been working towards bridging this gap, but at present that's still the state of things.Īnd what then widens the disparity between these two groups is that if you aren't able to succeed at content, then you're not getting the associated rewards, and thus your power level isn't growing.
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There are a lot of reasons, sometimes overlapping, that players can end up in this camp, but broadly it seems to be that while the game provides the tools, it doesn't do a good job at instructing players on how to use these often complex systems successfully. I'd guess that most of the Tenno who have frequented the forums for years fall into that category.īut the other group of players sees Warframe as an often opaque and challenging game, a game where they struggle to complete star chart and quest missions, or where they struggle to know what they should be doing to get stronger or what methods they should be using to effectively farm and obtain their goals. There are some players that see Warframe as an easy game, where no matter the challenge you're faced with, you have an arsenal of tools to trivialize it. From reading the forums and playing with a variety of different players, I think that Warframe is one of two different games depending on who you are.
